Introducing our new simplified WebAR SDK initialization


Starting today, you can add Launch’s WebXR support to your site with a single script tag. Here’s how:

Embed the SDK

Add this script tag early in your <head>. It should run before your 3D engine code if you want WebXR support available when your other code runs.

<script src=""></script>

The redirect=true means that iOS users will be instantly redirected to the Launch Card for the current page. See the SDK Guide for more info.

Starting a WebXR AR Session

Once you know WebXR is available you can simply use an immersive-ar WebXR session as you normally would in your engine of choice, specifying a local reference space:

navigator.xr.requestSession('immersive-ar', {
  requiredFeatures: ['local', 'anchors', 'dom-overlay', 'hit-test'],

Now, building WebXR AR experiences on iOS is easier than ever. We can’t wait to see what you build!

Start building WebXR on iOS & Android today

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